The first tech node to unlock was Post-War Rocketry Testing on March 13th, giving me access to the XASR-1 - a more reliable, higher-performing version of the Aerobee - as well as the RD-101 ethanol/LOx booster engine. At last I was able to start grinding sounding rocket contracts for funds. I surmised that this was due to excessive aerodynamic pressure at staging time, and went to a twin-engined first stage which, on Pale 31, successfully sent 60 SoundingRocketPayload to over 180km. The sounding rockets were going wrong again, as my first two-stage design Pale 2 kept suffering ignition failures of the upper stage. Meanwhile my pilots were already getting bored (they have short attention spans, you know) so I built the Sejant general-aviation and photo-reconnaissance aeroplane, and flew around Kodiak Island a few times collecting atmospheric science. Of course, this being the 27th of January, five other programs had already beaten me to the Kármán line but no matter, I didn't expect any different. Frustrations continued with fin cans ripping and a rocket that ran out of puff at 96.2km, but finally launch number four, Pale 11, made 141.6km, not just clearing the Kármán line but getting space science as well. You can also keep an eye on where everyone's game is at the RIS server.Īlaska's bid for space dominance got off to an unpromising start, as my first sounding-rocket launch, Pale 00, reached just 452 metres owing to an engine failure mere seconds after launch. ) I believe also some players are planning to stream / record video of their campaigns. We will be posting updates in this thread, and some of us will also be running Encyclopædia Kerbonautica instances to provide full launch libraries.
0 Comments
Leave a Reply. |