![]() ![]() A program called Romcenter must be used to fix your roms before play games on FBA360 core. The following files must be on system folder "Disksys.rom", "NstDatabase.xml", "syscard3.pce", "Bios_CD_J.bin", "bios_CD_U.bin" and "Bios_CD_E.bin". For the gamecovers and screenshots works well, don't use large png files, like 800圆00 resolution. You can use pics with 640x480 of size, but a 300x300 resolution is the beter choice to avoid problems. ![]() To avoid problems with copyright files, roms, bios, etc, there's only freeware homebrew games to show how the unofficial retroarch 0.9.8 works. Bios files and other copyright stuff are not included. Someone already made a pack with all necessary files (sega cd, pc engine, nestopia bios files and neogeo.zip). If you dont have the original copy of these files, download at your own risck. Fds roms on nestopia takes some time to load. I sugest you make a save state after load the disk to not wait the game load again all the time. The savestates for cave story, doom and quake cores doesn't work on retroarch. Also, bloated code is bloated.It seems that happen on the official version as well. This results in a harder to maintain menu code (you need to change everything twice…). Removed Chinese language code: Whoever coded this duplicated the entire menu code changing all strings to Chinese. +Added new CPU Speed modes: 211Mhz and 200Mhz +Changed some default settings: Show FPS is now on, and the default screen mode is "GPU 4:3". The FPS was always at NTSC maximum (60FPS).Īt higher clock frequencies, the CPU Usage saving is more noticeable: Screen Mode GPU 4:3, test taken on “PUSH START” screen. I don’t know if ruka did the same thing I did on his latest version, as he didn’t distribute the source. There shouldn’t be any speed decrease with this, so you should always keep it enabled (unless you want to compare the CPU Usage using PSP-HUD or any similar plugin). The original NesterJ code used a loop to determine when the next cycle should be emulated.Įnabling this options attempts to sleep the thread when it`s still too early to execute the next cycle. As there’s no noticeable speed hit with vsync always on, this isn’t the default option. I did this when I was still using the original Vsync code. This only synchronizes when there’s no frame drops occurring. ![]() There’s no noticeable speed difference when vsync is enabled now, while the original code took a 50% speed hit…Īs result, VSync is now enabled by default. +You can now see the number of maximum rewind states on the REWIND CONFIG menu.Īnd I really mean it. ![]() At the default save rate, you can rewind more than one and a half minute if you are using a custom firmware and a PSP that supports it. +Removed Wifi option from menu (it doesn't work). +Fixed: CPU Modes 211Mhz and 200Mhz settings weren't being properly loaded from config file. +Fixed minor cosmetic issues on rewind submenu Mario Bros Classic (E) is fixed now, possibly other games too) See NesterJ 1.12 Plus 0.61 RM changelog(included in old_readme folder) for more info. Latest Version : NesterJ AoEX R3 Release Date: Notes for this version:īased on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc. ![]()
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